shader
Differences
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| shader [2015/01/21 19:18] – created splitbrain | shader [2018/01/05 21:53] (current) – [Shaders] toby_goodlock | ||
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| ====== Shaders ====== | ====== Shaders ====== | ||
| - | Schaders | + | Shaders |
| To add a shader simply select the shader property and pick the shader you want to use. Currently only one shader per widget can be used. | To add a shader simply select the shader property and pick the shader you want to use. Currently only one shader per widget can be used. | ||
| ===== Segment ===== | ===== Segment ===== | ||
| + | |||
| + | {{: | ||
| + | The segment shader divides a widget into two parts based on a circle segment. The segment always starts at 0 degrees and ends at the given degree. | ||
| + | |||
| + | The [[opacity]] of the widget in and outside the segment can be specified. | ||
| ===== Segment Between ===== | ===== Segment Between ===== | ||
| + | |||
| + | {{: | ||
| + | This shader is very similar to the [[# | ||
| ===== Radar ===== | ===== Radar ===== | ||
| + | |||
| + | {{: | ||
| + | Again similar to the [[# | ||
| ===== HSV ===== | ===== HSV ===== | ||
| + | |||
| + | The RGB shader let's you modify the color of a widget by specifying Hue, Saturation and Colorvalue adjustments. | ||
| ===== RGB ===== | ===== RGB ===== | ||
shader.1421867893.txt.gz · Last modified: by splitbrain
